I found the solution, not sure if the comments meant to tell me to do that, but in the end I found it on my own. Right-click blank steam box art pic of your game, click Available as FBX, Unreal Engine 4 imported model / material, and the original source high/low poly files. The most common solution was to change the Materials' location to "Use External Materials", but that only creates a folder with material, with colors, which doesn't match the original ones. I have tried a few solutions which I found in stackoverflow, in unity's site and YouTube, but nothing seemed to work. some assets into a bundle, and then Unity can extract the assets after downloading the bundle. Once I import everything, the module is pure white as it doesn't have any textures. Basically, when I import a module, which I have downloaded from the Internet, it comes with the module itself and it's textures. I have been struggling with this for about two days now and by the articles I have read, it hasn't been only me.
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